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Redefining Metaverse Platforms in 2026: A New Paradigm Driven by Generative AI and Spatial Computing

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Metaverse 2.0: Realistic Approaches and Technological Maturity

The metaverse industry in 2026 is at a fundamental turning point. The metaverse craze, which began with Meta’s large-scale investments in 2021-2022, has moved past the initial hype phase and entered a maturity stage focused on creating real value. Market research firm Gartner predicts the global metaverse market will reach $420 billion by 2026, reflecting a compound annual growth rate of 37.8% from 2023. Notably, B2B metaverse solutions are expected to account for 65% of the total market, indicating an expansion of metaverse applications from initial gaming and social media to enterprise collaboration, education, and industrial simulations.

Redefining Metaverse Platforms in 2026: A New Paradigm Driven by Generative AI and Spatial Computing
Photo by DALL-E 3 on OpenAI DALL-E

Meta, based in Menlo Park, California, announced that its Reality Labs division reported a loss of $10.7 billion in Q4 2025, a 23% decrease compared to the same period the previous year. This suggests that strategic shifts to improve the profitability of the metaverse business are proving effective. Meta revealed that cumulative sales of Quest 3 and Quest Pro surpassed 28 million units, with enterprise-focused Quest Pro sales increasing by 340% year-over-year. CEO Mark Zuckerberg emphasized, “We are redefining the metaverse from consumer entertainment to a productivity tool,” highlighting a strategic shift towards B2B.

The rapid advancement of generative AI technology underpins these changes. As AI technology that generates 3D content in real-time and analyzes user behavior to provide personalized experiences becomes commercialized in metaverse environments, the practicality of the metaverse has significantly improved. Microsoft, based in Redmond, Washington, has integrated GPT-4 and Copilot features into its Mesh platform, offering real-time translation, meeting transcription, and automatic 3D presentation generation in virtual meeting environments. Companies adopting these services reported an average 42% improvement in meeting efficiency.

The trend of metaverse industry maturation is also evident in the Korean market. Naver, based in Seongnam, Gyeonggi Province, announced that its Zepeto platform’s MAU (monthly active users) surpassed 320 million, with monetization models through virtual fashion and NFT transactions stabilizing. Creator revenue distribution through Zepeto Studio reached 24 billion won annually in 2025, a 78% increase from the previous year. Naver also integrated HyperCLOVA X into Zepeto, introducing AI-based avatar customization and automatic content generation features.

The Rise of Spatial Computing and the Redefinition of the Metaverse

Apple’s Vision Pro launch introduced a new paradigm to the metaverse industry. Since its release in February 2024, Vision Pro has sold 1.8 million units, expanding the definition of the metaverse through the concept of ‘spatial computing,’ distinct from traditional VR headsets. Apple uses the term ‘spatial computing’ instead of metaverse, focusing on mixed reality (MR) experiences that blur the boundaries between virtual and real. Vision Pro users report an average daily usage time of 4.7 hours, 2.3 times higher than that of existing VR headsets.

Apple’s success is reshaping the competitive landscape of the metaverse hardware market. Nvidia, based in Santa Clara, California, is focusing on enterprise metaverse solutions through its Omniverse platform, with Omniverse cloud service revenue increasing by 156% year-over-year to $1.8 billion in Q4 2025. The use of Omniverse for digital twins and simulations has surged, particularly in the automotive, architecture, and manufacturing sectors. BMW announced that by implementing virtual factory simulations using Omniverse, it reduced new car development time by an average of 30%.

Korean semiconductor companies are also playing a crucial role in the metaverse ecosystem. Samsung Electronics, based in Suwon, Gyeonggi Province, maintains a leading position in the high-performance memory semiconductor market for the metaverse, with HBM3E and LPDDR5X memory being adopted as standards by major metaverse platforms. Samsung Electronics’ memory division reported that metaverse-related revenue reached $4.7 billion in 2025, an 89% increase from the previous year. SK Hynix, based in Icheon, Gyeonggi Province, also secured a 35% market share in the HBM memory market for the metaverse, showing strong growth.

The technological evolution of metaverse platforms is also noteworthy. Roblox surpassed 78 million DAU (daily active users) by the end of 2025, with developer earnings on the platform exceeding $800 million annually. The introduction of ‘Assistant,’ a generative AI-powered code auto-completion feature, has improved developer productivity by an average of 65%. Epic Games’ Unreal Engine 5.4 has greatly enhanced the visual quality of metaverse environments through real-time ray tracing and AI-based procedural content generation. User-generated content in Fortnite’s Creative mode averages 12 million creations per month, with the top 1% of creators earning an average of $500,000 annually.

The growth of enterprise metaverse solutions is also notable. Companies adopting Microsoft’s HoloLens and Mesh platforms reported an average 38% improvement in remote collaboration efficiency. In particular, virtual training programs in the manufacturing sector have halved worker training time and reduced safety incidents by 27%. Siemens in Germany achieved annual cost savings of 120 million euros by conducting production line optimization simulations through metaverse-based digital factories.

Investment Trends and Future Prospects

Venture capital investment patterns in the metaverse are also changing. Metaverse-related investments totaled $8.9 billion in 2025, a 23% increase from the previous year, but the focus is shifting from B2C gaming platforms to B2B solutions and infrastructure companies. Investments in AI-based 3D content generation, haptic technology, and spatial audio solutions have surged. Among metaverse startups receiving Series A funding, 67% are focused on enterprise solutions, a significant increase from 42% in 2023.

The regulatory environment is also influencing the development of the metaverse industry. The European Union announced a comprehensive regulatory framework for metaverse services, the ‘Virtual Worlds Act,’ by the end of 2025. This legislation addresses data protection, child safety, and virtual asset ownership within the metaverse and is set to be implemented in the second half of 2026. The Korean government also announced plans to invest a total of 2.3 trillion won by 2026 to foster the metaverse industry, with a particular focus on expanding metaverse applications in education and healthcare.

The convergence of metaverse and Web3 technologies is also creating new opportunities. Blockchain-based virtual asset transactions reached $34 billion annually in 2025, with game items and virtual real estate accounting for 45% and 32%, respectively. Blockchain-based metaverse platforms like Sandbox and Decentraland have successfully built sustainable ecosystems through user-owned economic models. In the case of Sandbox, NFT transaction volume on the platform surpassed $1.2 billion in 2025, with revenue distributed to token holders reaching $180 million annually.

Over the next five years, the key growth drivers of the metaverse industry are expected to be the integration with AI, advancements in hardware technology, and the spread of practical business models. McKinsey predicts that the metaverse market will grow at an annual rate of 28% to reach $5 trillion by 2030. The establishment of remote work, the digital-native culture of Generation Z, and the proliferation of 5G and 6G networks are analyzed as major factors accelerating metaverse adoption. As companies begin to recognize the metaverse as a core business platform rather than just a marketing tool, 2026 is expected to mark the beginning of the true maturity phase of the metaverse industry.

#Meta #Apple #Nvidia #Microsoft #SamsungElectronics #SKHynix #Naver

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